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iNews · Complaint publishing feature

UserComplaints.

A public complaint experience that turns scattered issues into structured, searchable, and discussable records inside a trusted news platform.

Context

iNews TV

Role

UI/UX Designer

Method

Design Thinking

Scope

Research to testing

00Project overview

A complaint should become a traceable public record—not another message lost across channels.

The feature was designed for the iNews website so users could publish complaints about products, services, applications, websites, or other company-owned offerings, then interact through likes, dislikes, comments, sharing, reporting, and bookmarks.

Core proposition

Public visibility creates accountability, while structured interaction keeps the complaint useful after publication.

Visibility was intended to encourage faster, more transparent follow-up.

Challenge

Complaint channels were fragmented, responses were slow, and users had little visibility after submitting an issue.

Goal

Create a clear publication flow that supports discovery, evidence, public discussion, and follow-up.

My responsibility

Question Mark, Home, Complaint Detail, Write Complaint, and Notifications.

Team collaboration

A second designer handled Bookmark, Edit Profile, and the Profile Dashboard.

Tools

Figma for interface design and FigJam for flows, prioritisation, and information architecture.

Project boundary

The internship report covered design, prototyping, and usability evaluation—not production deployment.

Designed complaint journey

Publish

Turn the issue into a complete, structured story.

Make visible

Place the complaint inside a searchable news environment.

Build discussion

Connect support, comments, sharing, and reporting.

Follow progress

Keep updates and account activity easy to revisit.

01Empathize

Research replaced assumptions with evidence about where complaints break down.

The research combined a 136-response Google Forms survey, four selected interviews, and brainstorming. The survey mapped behaviour at scale, while the interviews explored interests, influences, goals, expectations, motivation, and pain points in more depth.

136

survey responses

Quantitative baseline collected through Google Forms.

89%

interested in the feature

121 respondents wanted a public complaint feature in online news.

91.2%

wanted an open response

124 respondents were more interested when the related party could reply publicly.

78.7%

valued similar cases

Respondents felt helped when they could find complaints similar to their own.

Where people submit complaints

Social platforms led because they were public and easy to access.

Social media55.9%
Customer service40.4%
Online news13.2%
Email11.8%

Where people search for similar cases

Discovery also happened outside official service channels.

Social media66.9%
Search engines41.9%
Online news21.3%

Participant profile

Broad survey, focused interviews.

The survey included readers across age groups, professions, and locations. The largest groups were people aged 18–24, Tangerang residents, and students. Four respondents were then selected for deeper interviews, producing different perspectives from students, a private employee, and a civil servant.

36%

aged 18–24

49 respondents

49.3%

lived in Tangerang

67 respondents

33.1%

students

45 respondents

02Define + Ideate

Five recurring problems became a focused product direction.

Survey and interview findings were organised into pain points, needs, expectations, and solution ideas. The goal was not to implement every suggestion, but to connect each design decision to a documented user problem.

Select insight

Active insight

Users struggle to get a timely, useful response from the related party.

User need

Visible progress, clear responsibility, and a response they can trust.

Design response

Notifications, status tracking, public replies, and response-time cues.

Prioritisation

One feature system, three levels of commitment.

The original matrix compared priority with feasibility. The web version below keeps the decision readable without reproducing a dense board of sticky notes.

01

Build now

High value and feasible within the project scope.

Like and unlikeAutomatic notificationsImage evidence uploadAnonymous or public identityPersonal dashboardBookmarkCommentsKeyword and date search
02

Shape carefully

Important ideas that needed additional logic or design definition.

Guided complaint wizardAutomatic classificationAutofillRelated-complaint forum
03

Future system layer

Useful directions deferred because they required operational or technical support.

Complaint trackingVerified company accountsResponse-time measurementPinned official repliesFAQ and ratingHoax detection
03Prototype structure

The product was organised before screens were polished.

Eleven task flows mapped specific user actions, while the information architecture grouped the experience into discovery, complaint detail, publishing, and account management.

Four connected journeys

Selected task flow

Discover complaints

01Open home
02Choose topic or date
03Search keywords
04Open complaint detail

Outcome

Users can compare similar cases and avoid repeating information.

Information architecture

Four branches keep the experience understandable.

Instead of displaying the full architecture screenshot, this interactive map exposes one branch at a time. The complete original remains available as supporting evidence.

Home
Latest complaints
Trending topics
Top viral
Search
Date and topic filters
04Wireframe system

Five key screens explain the product without turning the page into an image gallery.

The supplied asset pack contains the wireframe evidence for Home, Complaint Detail, More Options, Comments, and Write Complaint. This section keeps one screen in focus and explains the design intent beside it.

Selected screen

Home

Balances complaint discovery with familiar news-portal content.

Multiple discovery paths
Visible topic and date controls
Clear route to write a complaint
01 / 05
05Usability testing

Most tasks felt very easy; the writing flow exposed the clearest product risk.

The report tested six prototype tasks with participants aged 17–25 who had complaint experience, matched the defined personas, used Android or iPhone devices, and represented different Indonesian regions. SEQ used a 1–6 scale, while severity used 1 as catastrophic and 4 as low priority.

5.5

average SEQ

Across the six detailed task results

5 / 6

tasks scored SEQ 6

Very easy for the participant

2

priority issues

Mobile sharing and complaint form resilience

Selected task

Home

SEQ 6/6Severity 4

The welcome page and discovery content were completed without a meaningful obstacle.

Mobile sharing

Finding

The auto-generated Instagram Story template worked better on desktop than mobile.

Recommended iteration

Create a mobile-specific composition and test the export path on actual devices.

Draft protection

Finding

Leaving the write page could erase completed fields.

Recommended iteration

Autosave a local or account-based draft and warn users before destructive navigation.

Form clarity

Finding

The complaint form felt confusing to the participant.

Recommended iteration

Reduce cognitive load through field grouping, progressive steps, examples, and visible completion status.

06 · Reflection

The strongest design decision was turning a complaint into a connected lifecycle.

The project connected research, prioritisation, information architecture, writing, public interaction, personal management, and usability evaluation. It also showed that adding more features is not enough: the submission flow must protect user effort, and media-sharing behaviour must be tested on the device where it will actually happen.

01

Evidence before interface

Survey and interviews established the real behaviour and expectations behind complaint publishing.

02

Scope before decoration

Prioritisation separated feasible, important features from ideas that needed operational support.

03

Testing before confidence

The form and mobile-sharing issues were visible only after participants completed realistic tasks.